We want to improve our game design to fit our target users:
* Users must have fun with the game and the design
The design must be:
* Feminine but not girly (“Hello kitty” or “Barbie”)
Moreover, we would like the game be more fun and less boring that it is at the moment.
The user controls the gate (open or close) to let the balls pass or prevent the balls from passing.
The balls move from the right to the left. In the current animation, the user aim is to let the green balls pass and to prevent red balls from passing. To make the game less boring, the gate and balls could be illustrated by other things.
You can see the current design on video here: https://vimeo.com/276843894
User aim is to gather a maximum of “green balls” during the exercise.
The user can control the closing/opening of the gate by contracting or releasing the pelvic floor: when she contacts, the gate closes, and when she releases, the gate opens. Gate position is fixed. To encourage the user to respect a therapeutic aim, “the size of the balls” has particular sizes to incite her to contract/release.